originalCyborg

Modified humans, cyborgs may have mechanical parts such as eyes, legs, arms, or organs. While these additions may grant them extra strength, dexterity, or endurance, they also detract from their charisma. Many creatures view cyborgs as “cheaters” who have enhanced themselves using technology. Non-cyborgs will automatically distrust cyborgs and be less likely to listen/support them, especially in combat. Cyborgs suffer -1 charisma for each body part that has been replaced with a cybernetic part. They can have a maximum of three replacement body parts.

Cyborgs may attempt to hide that they are cyborgs, but if they are discovered (by showing their enhanced strength, abilities, etc.) they will instead suffer -2 charisma for each body part that has been replaced.

Cyborg Bonuses:

IF AN ARM/LEG/MUSCLE HAS BEEN REPLACED

+2 Strength

+1 Dexterity

IF AN EYE HAS BEEN REPLACED

+2 Intelligence

IF JUST A HAND HAS BEEN REPLACED:

+2 Dexterity

FOR EVERY PART THAT HAS BEEN REPLACED:

-1 Charisma

Languages:

Common

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