Level Required Name of Ability Description Skill **You can give up a skill to gain back a skill slot**
1 Intimidation Scare enemies and inspire them to do what you want. Strength Level 1 skills require 1 skill slot
1 Silence Move quietly and stealthily. Dexterity
1 Track Track creatures by their trail if they’ve been there within the last 24 hours. Intelligence
2 Rage Use your rage to beat and intimidate opponents. Lasts for two turns. Strength Level 2 skills require 2 skill slots
2 Weaponry Use items around you as effective weapons. If smashing, do D6 of damage. If stabbing, do D4. Dexterity **You can give up a skill to gain back a skill slot**
2 Sense Read a room and know who’s armed within a 30 foot radius. Intelligence
3 Interrogation Ask questions of other character and know if they’re telling the truth or not. Intelligence Level 3 skills require 3 skill slots
3 Betrayal Sense betrayal coming; know if an opponent is being truthful or lying. Charisma **You can give up a skill to gain back a skill slot**
3 Stealth Go unseen by enemies. Move quietly, be hidden. Dexterity
4 Survival When injured down to your last five hit points, hit points instantly double to 10. May only be used once per day. Strength Level 4 skills require 4 skill slots
4 Band of Brothers Attract up to three followers to join you. Able bodied creatures within a 10 foot radius will be pushed to join your cause and follow you as leader. If you drop below 10 hit points, your hold on them breaks. Strength **You can give up a skill to gain back a skill slot**
4 Power Play Change the loyalty of a character for 5 turns. During this time, you can control them completely and utterly, causing them to do anything from setting fires to stealing to murder. Charisma

 

 

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