Level Required Name of Ability Description Skill **You can give up a skill to gain back a skill slot**
1 Diagnose Use one turn to corrently diagnose what’s wrong with a patient. Intelligence Level 1 skills require 1 skill slot
1 Heal Heal a comrade with your bare hands. Roll a D6 to see how much health returns to them. Intelligence
1 Meditation Heal yourself and diagnose problems in your own body by going into a trance. Return up to D8 of hit points to yourself. Dexterity
2 Sense of Doom Know if there’s poison or something that will make creatures sick in any food, water, or air present. Intelligence Level 2 skills require 2 skill slots
2 Apothecary Identify ingredients for potions and poisons and mix them. You can store ingredients or mixtures in your Black Hole Bag for use later. Intelligence **You can give up a skill to gain back a skill slot**
2 Case of the Crazies Make an opponent (living) see and hear things for 3 turns. You can choose what they see or hear. Intelligence
3 Blood Cause an opponent to start bleeding internally or externally for three turns. Roll a D4 each turn to see the damage done. After using Blood, you must rest for a full 4 hours before using it again. Intelligence Level 3 skills require 3 skill slots
3 Boost Boost another character’s strength (or your own) by 3 points for 3 turns. Strength **You can give up a skill to gain back a skill slot**
3 Upgrade Repair or modify any android or cyborg with additional parts. Intelligence
4 Analyst Read a character’s mind for one turn. Intelligence Level 4 skills require 4 skill slots
4 Expansion Expand your Black Hole Bag to be large enough to hide a single living thing. Intelligence **You can give up a skill to gain back a skill slot**
4 Kiss of Death Kill an opponent by touching them with your bare fingers. Each time this skill is used, you lose feeling in one of your fingers, permanently. Strength

 

 

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