Level Required Name of Ability Description Skill **You can give up a skill to gain back a skill slot**
1 Diagnose Use one turn to corrently diagnose what’s wrong with a piece of machinery. Intelligence Level 1 skills require 1 skill slot
1 Quick Patch Keep a piece of technology running temporarily until more repairs can be made. Tech will keep going for 2 turns plus your intelligence modifier (your +intelligence number, based on your class and race.) Dexterity
1 Take Apart (Broken) Take apart broken (depowered) machines and have access to their insides. Dexterity
2 Smelting Melt metal to fix and create new technology Intelligence Level 2 skills require 2 skill slots
2 Hacking Hack into electronics and control them for 2 turns + Intelligence modifier. Intelligence **You can give up a skill to gain back a skill slot**
2 Take Apart (Working) Take apart working machines and have access to their parts. Dexterity
3 MacGuyvering Combine machine parts and odds and ends to make other machines. Intelligence Level 3 skills require 3 skill slots
3 Engineering Build simple machines. Intelligence **You can give up a skill to gain back a skill slot**
3 Robotics Program machines to fullfill certain tasks. All tasks must be programmed and announced before you turn the machine on. Once the machine is active, you must turn it off and reprogram it to have it do other things. Intelligence
4 Programming Create computer viruses that can take over machines and change their purpose. Intelligence Level 4 skills require 4 skill slots
4 Designing Design and 3D print parts. You must have a working 3D Printer to use this skill. Intelligence **You can give up a skill to gain back a skill slot**
4 EM Pulse Create an EM Pulse that will disable any technology within a blast radius for 2 turns+your intelligence modifier. Range is up to 80 miles, determined by rolling a D8 and multiplying it by 10. So D6*10=60 miles. Dexterity

 

 

 

Image Credit

Advertisements